Showing posts with label people. Show all posts
Showing posts with label people. Show all posts

Monday, October 11, 2010

Fall/ing in love


Buon inizio di settimana a tutti!!!
Appena trascorso il primo vero finesettimana autunnale dell'anno, devo ammettere che inizio già a soffrire il primo freddo...soccomberò o sopravviverò?!
Ieri ho fatto un po' di shopping relax con il mio ragazzo e ho preso due maglie molto carine antigelo! Purtroppo Zara non aveva questi capi, ma ha comunque saputo rimediare!
Oggi è Lunedì e torna il consueto appuntamento con il contest "Best Dressed of The Week"...in versione decisamente autunnale...
Votate la vostra preferita nel box qui a destra, avete tempo fino a Venerdì pomeriggio!!
Forza e coraggio, un'altra settimana di duro divertimento è appena iniziata!



Happy beginning of the week everyone!!!
The first real fall weekend has just passed, I must admit I'm already suffering the cold weather...Will I succumb or survive?!
Yesterday I went to a relaxing shopping spree with my boyfriend and got two very nice antifreeze sweaters!
Unfortunately Zara didn't have these pieces, but it replaced them with something really juicy!
Today is Monday and we can't miss the appointment with the "Best Dressed of The Week" contest...Fall version, definitely...
You can vote until Friday afternoon your favourite celeb in the box up in the right sidebar!!
Rise and shine, another fun filled week has just began!



Le fortunate celebrities di questa settimana sono...

The lucky celebs of the week are...


olivia

OLIVIA PALERMO

Great accessories, great shoes, great pose



alexa

ALEXA CHUNG

Valentino studded flats...to die for!




salma

SALMA HAYEK

A tribute to McQueen...just perfect




nicole

NICOLE RICHIE

Oversized sweater, black stockings and ankle boots...Fall perfection!




lauren

How beautiful is she??!!





VOTE, VOTE, VOTE!!!!!


ALL PHOTOS FROM PEOPLE.COM AND INSTYLE.COM


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Monday, September 20, 2010

Hard choice...


Buon inizio di settimana a tutti!! Com’è andato il weekend?!
Il mio è stato a dir poco meraviglioso…
Come ormai saprete, il Lunedì è dedicato al “Best Dressed of the Week” contest, mini sondaggio nel quale potete scegliere la celebrity meglio vestita tra le mie preferite della settimana…
La settimana scorsa siete state d’accordo con me…Charlize Theron era davvero perfetta e d’ispirazione per la prossima stagione…
Questa settimana invece ho scelto:


Happy beginning of the week everyone!! How was your weekend?!
Mine has been simply wonderful…
As you probably already know, Monday’s post is dedicated to introduce the “Best Dressed of the Week” contest, a mini contest that gives you the chance to choose the best dressed celebrity among my favourites of the week…
Last week many of you agreed with me that Charlize Theron was truly perfect and inspirational for the coming season…
This week I chose:




blake

Blake Lively
Tutto perfetto, lunghezze, colori, scarpe, acconciatura...degna di Serena!

Everything's perfect, lenghts, colours, shoes, hairdo...she's worth Serena's reputation!




SJP

SJP
Il color corallo non è tra i miei preferiti, ma ha saputo valorizzarlo ed accessoriarlo splendidamente...

Coral isn't a must have colour for me, but she knew how to use it and added perfect accessories...




christin

Kristin Cavallari
Look diverso dal suo tipico "California girl style", mi piace questo tentativo bon ton...

Not her typical "California girl style", I like her bon ton effort...





alexis

Alexis Bledel
Rosso e clutch: perfezione molto minimal!

Red and clutch: minimal perfection!




kate

Kate Moss
Scarpe a punta, calze ultra coprenti, total black e pelliccia: campionario per la prossima stagione fredda!

Pointy toes, tick black stockings, total black and fur: a walking sample for the coming cold season!




Non dimenticate che potete votare fino a Venerdì pomeriggio nello spazio in alto nella barra laterale di destra…Questa settimana è davvero difficile scegliere…
A presto!!


Don’t forget you can vote until Friday afternoon up in the right sidebar…This week it’s really hard to choose…
Hear you soon!!




ALL PHOTOS FROM PEOPLE.COM





Monday, September 13, 2010

Good things come to those who wait...


Buon inizio di settimana a tutti!!!
Come è andato il vostro weekend?? Il mio splendidamente…
Nei prossimi giorni vi mostrerò dove sono stata Domenica, giornata davvero meravigliosa ma al tempo stesso moooolto stancante!
Come promesso, il lunedì è dedicato al contest “Best Dressed of the Week”, ricordate??
La scorsa settimana avete scelto il giallo senape di Jessica Stroup…
Ecco invece le mie preferite per il secondo contest:



Happy beginning of the week you all!!!
How was your weekend?? Mine has been wonderful…
In the next days, I’ll show you the palce I visited on Sunday,
the day was amazing but also truuuuly tiring!
As promised, Monday is dedicated to the “Best Dressed of the Week” contest, remember
??
Last week you picked up Jessica Stroup as winner…
Here are my favourite starlettes for the second contest:




eva

EVA MENDES
Il verde mentina mi fa impazzire e lei è meravigliosa
Mint color totally driver me crazy and she’s stunning



rachel

RACHEL BILSON
Sguardo da teenager e fascino da donna
She has that tennager look in her eyes but also is so fascinating




michelle

MICHELLE WILLIAMS
Deliziosa, sembra una principessa...
Stunning, she looks like a princess...




victoria

VICTORIA BECKHAM
Total black...la preferivo però con i capelli corti, le donavano più personalità...
Total black, though I preferred her with short hair, it gave her so much personality...




charlize

CHARLIZE THERON
Stella McCartney style...e sapete che lo adoro!
So Stella McCartney style...and you know I love it!




Non dimenticate di votare nella barra laterale di destra, avete tempo fino a Venerdì pomeriggio!
E date un’occhiata alla pagina aggiornata “STYLE INSPIRATION”…

Don’t forget you can vote on the right sidebar until Friday afternoon!
And take a look at the updated “STYLE INSPIRATION” page…





ALL PHOTOS FROM PEOPLE.COM



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Sunday, April 19, 2009

Breezes Thoughts

First view of the morning is delightful for me.
where shall I roam this day to see. I have a craving for sweets you see. ah Iknow exactly where to go. Follow me if you please.


Is this anyway to camp??
even the bartender is ignoring me. Mercy sakes Bree you are losing it.
I know, but whats a girl to do?
I asked for a drink , he said get it yourself little lady. I raised my glims at him and the look went squinty. finally Igot my drinks.
Just goes to show. Persistance is what it takes.

Now here is my craving satisfied? No not quite. haha but It is close.
Munching on Jellybeans standing amongst the hedgehogs that like to bite my Saadi. and the peacock squawking at him as he frowns mightily. Me in latex and a western hat and gun waiting to venture to a mixup contest. This is the way I go tonight.
Variety of stuff I can get into?

Breezes Babii

Tuesday, April 14, 2009

Interview with Jazzz Hermit

By Bixyl Shuftan

The romantic-themed sim Mystery is a place with numerous sites and attractions, notably the riverboat club “Queen of Hearts.” There are also quite a few planned events, such as the daily dance parties at the club and the bazaar sales. Helping sim owner Tygeria Mirabeau manage these, as well as editing the sim magazine, is Jazzz Hermit. Jazzz also describes himself as “mildly courting” Tygeria. I recently had a chance to meet up with him, and he talked a little about his time at Mystery.

Bixyl Shuftan: How did you find out about Second Life?

Jazzz Hermit: Through one of my friends, Amythe Moonlight . She came in a long time before me, but eventually convinced me to give it a go.

Bixyl Shuftan: And how did your experiences in SL go at first?

Jazzz Hermit: It was fun :) I started out having a go at building things. First thing I built was a steam train, then Amythe kept challenging me to build other stuff. It was a while before I came to Mystery, I stayed in sandboxes mostly to begin with.

Bixyl Shuftan: What things did she have you build?

Jazzz Hermit: I was allowed to build whatever I wanted; I remember building a penny farthing at one point, I know she asked me to build a coal scuttle for the pub in the village. Mostly random stuff. :)

Bixyl Shuftan: Did much of what you made ended up here in Mystery?

Jazzz Hermit: I think only the coal scuttle survived :) Amythe sometimes bounces ideas off me, but it's her and AJ that do all the actual building. I haven't got the patience they have.

Bixyl Shuftan: When did you join Mystery?

Jazzz Hermit: I came to Mystery in October 2008 - I didn't join the staff till November, when I first sang for the sim. ... I first sang at Tygeria's birthday party, but it was great fun.

Bixyl Shuftan: About how often do you sing here?

Jazzz Hermit: Not very often. :( I'm away a lot, so I only sing online maybe once every two months. ... hopefully (it will change soon) :) I'm going to be back home for a couple of months in June, hopefully.”

Bixyl Shuftan: How would you describe your work on Intrigue magazine?

Jazzz Hermit: Working on the magazine is great fun. I do it all in photoshop. It's exciting designing the various aspects - the spring edition was supposed to have an interview with Bloodrose Writer in it, but unfortunately I couldn't get hold of him. It's a fun way of getting people to know what it is we do here while making it interesting to read. I get some help on it - a friend of mine does an article now, Amythe helps with the photos and AJ/Tygeria both check it over once it is finished to make sure there are no mistakes, etc.

Bixyl Shuftan: I heard you play some music in real life as well.

Jazzz Hermit: Yes - a lot of my time in real life is spent with my music :) I study music at a university currently.

Bixyl Shuftan: Have you done performances of any kind in real life?

Jazzz Hermit: (laughs) A lot. I was recently in a choir that performed Faure's Requiem I've been doing live performances since I was around about ten, i think. Back then it was school concerts though! :)

Bixyl Shuftan: You describe yourself as liking to sing blues, jazz, and ballads. Do you often try other styles, or is that what you more or less stick with?

Jazzz Hermit: To be honest, I've never thought my voice could sing much more. These days, I'm more of a classical singer than anything - partially due to my university course, but singing classically has helped enormously with all other kinds of singing. Rock/Pop was never my thing - as much as I tried to sing it, it always sounded wrong. (laughs)

Bixyl Shuftan: Heh ... Any particular projects that you've been working on recently, in Intrigue magazine or anything else in Mystery?

Jazzz Hermit: A lot of my time is spent at the university these days, we're getting into exam time :/ I know there's going to be a special edition copy of next month's magazine with a limited number of copies, so that's something I'm currently working on. I've just done a massive rebuild of my computer, so hopefully it'll last long enough this time to get some work done :) I don't think I'm performing again till May 17th, but I've been mostly talking easter ideas with Amy and AJ recently.

Bixyl Shuftan: Any ideas that you can share, or are they all surprises?

Jazzz Hermit: Ha ha! I can tell you that the poetry competition has double prizes this month, and that there's going to be a 'guess-the-staff' game, where you have to guess the member of staff based on a photo from their newbie days.

Bixyl Shuftan: I take it the latter will be quite hard.

Jazzz Hermit: Almost certainly. :)

Bixyl Shuftan: Any particuarly memorable happenings here that you'd like to share? Any amusing incidents?

Jazzz Hermit: Ummm .... one of my personal favorite memories from here is during a live concert. Debi Latte was singing onstage, when Tygeria rezzed a giant Rhinoceros next to her :) While people started riding the Rhino, Debi started singing 'The Rhinoceros Song' (laughs).

Bixyl Shuftan: (chuckles) Any future plans that you'd like to mention?

Jazzz Hermit: I don't think I've got any plans at the moment - everything just seems to happen. :)

Bixyl Shuftan: Anything else that you'd like to share?

Jazzz Hermit: I can't think of anything else. Thank you.

And so, the interview ended, with each of us going our separate ways.

Jazzz’s magazine “Intrigue” can be read online on it’s website : http://www.heartofmystery.com/Magazine/.

Bixyl Shuftan

Wednesday, April 8, 2009

Kiana Writer of MadPea Productions

By Nazz Lane

I’d first become aware of MadPea Productions while working on a story where I’d come across a poster about a game created specifically for a grand opening event at a business related SIM. I’d taken the informational note card offered by the poster into my inventory and reviewed a little later. When I did, the concept fascinated me and I’d decided to find out more about a company that builds games within a game. So I contacted Kiana Writer, the founder and director of MadPea Productions. She graciously accepted my offer to meet and be interviewed for the SL Newspaper.

When the arranged date and time arrived, so too did a TP request from Ms Writer and I took the ride over to MadPeas Production Headquarters on Orange Island. We exchanged pleasantries before moving to the community area where she said she liked to be while working. She then warned me that we may have multiple interruptions from visitors, so we should do the interview in IM.

Nazz: What bought you into second life Kiana?

Kiana: hmm... I came here out of curiosity and got instantly addicted.

Nazz: What was it that caused the addiction?

Kiana: SL is what you make of it. The only limit is your imagination. I just loved meeting people from all over the world, and the possibilities in SL are endless, you can really lose yourself in here.

Nazz: I’m reading from your profile "We create fantasies that are beyond your imagination..." that and from what you'd just said, was that the inspiration for forming MadPea?

Kiana: Definitely, when I came into SL, I was really surprised how “little” there actually was going on … you can create anything here ... and yet people were choosing the same activities as in RL. I saw the potential to bring my stories alive in here and I absolutely love it.

Nazz: How did you come up with the name MadPea?

Kiana: *Laughs* … a moment of madness I guess. It just seemed to fit us perfectly. We wanted something cute and crazy to describe us.

Nazz: It is memorable. You've been in SL for nearly two years now ... have changes in SL changed your vision for MadPea?

Kiana: hmm... let me think about that one … From the technical point of view the engine has improved, which enables us to make the games more realistic. And of course more and more people are joining SL, which is great.

Nazz: I was recently at the Sigma-Aldrich SIM and saw that MadPea had developed a game for their opening last October ... did you approach them or did they approach you?

Kiana: They came to us. They saw what we had done here at Orange and wanted a fun little game for their opening.

Nazz: Was the idea for "Reaction" MadPea's?

Kiana: We sat down with Georgianna from Sigma-Aldrich and talked about what they would like and then proposed Reaction to her.

Nazz: How many other RL companies have done something similar?

Kiana: We just finished a game for MacMillan Publishers/ Nature Publishing group, and the game 'Notes from the Voyage' will come out on soon, and we're currently working on a game for Orange … which will be the biggest game we've ever done. We have several proposals at the moment, but since we are a small team, we usually carefully select the clients.

Nazz: Earlier you'd mentioned that SL has allowed your stories to come out, are you a writer?

Kiana: Like you, I'm a journalist … but I've been writing stories since I was little. Actually I came to SL when I started writing my first novel in English, because I wanted to learn more English ...that was nearly two years ago, and I only completed one chapter … I got so hooked on making games instead.

Nazz: Do you think you'll finish the novel eventually?

Kiana: I think it's going to turn into a game here.

Nazz: Which MadPea game has proven to be the most popular with SL'ers?

Kiana: Eek! That's a tough question. The games we have out at the moment are very different yet, we have the same players playing them all. “Within” and “Firefly” are more challenging and “Swamp Hotel” is currently on the Linden Showcase, it's a smaller game.

Nazz: Why do you think the games have gained so such popularity in SL when a number of people consider SL a "game"?

Kiana: I think everyone here reaches a point ... when the shopping and clubbing just aren't enough. We don't make just games, we provide a whole community. You get to meet like-minded people … and one thing I was thinking actually ... you get to play our games as yourself in a strange way. For example, if you play a game on a console, you have to choose a character, but in SL, you tend to spend a long time making your avatar into your persona and you truly get to live the story as yourself. We build the games from the player's point of view, to give the player a true experience. The feedback we get is so funny at times … some people have been really scared

Nazz: You'd mentioned "community", since the inception of MadPea how big has the community gotten?

Kiana: We’re at 1058 members at the moment and we have a Hippogroup for those that don't have group space. And now we have a problem, because the group is so big, the notices don't reach everyone and the group chat fails all the time, we need that for communication.

Nazz: Do the members of the community interact in SL and RL and in the "game"?

Kiana: I don't know about RL, although I've heard rumors that some members have met in RL after they met each other in MadPea games … but yes, we have events where they come to meet each other … we are also working on making our website more interactive www.madpea.com … and one thing I think is so fantastic, members that have completed a game, help out others that are just starting.

Nazz Lane: Any closing thoughts or comments you'd like to share with my readers?

Kiana: Stay tuned, as we'll be bringing out some really big games during the next couple of months, they will truly blow you away.

Tuesday, March 24, 2009

The End of a Sim, But Not a Community

By Bixyl Shuftan

It was March 21st when I got the news. Dreamers Cove was gone, and with it my old home, Woodlin. The other sim in the area had vanished a couple weeks before.

Woodlin was created almost a year ago, and when I first saw it in Summer 2008, it was mostly the form I had known it. Dreamers Cove was the main of the two sims in Woodlin. Most of the residents lived there, either in treehouses or apartments built onto the larger trees that stood a few hundred meters high. There was also a shopping mall where people could get new clothes, accessories, avatars, etc. Dreamers was also where the Margaritavile beach club was located. The sim also boasted a movie theater (for a time, people could see movies in their own homes as well). All was built in a sim with a natural look to it, where one could explore the trees, hills, and streams, occasionally finding some hidden caves. The largest one was a temple where one could meditate.

Hopeful Shores was the second sim of Woodlin, only occasionally ever have anyone living there, and fewer trees. But it had two good clubs. 6th Circle was the hell-club there, inspired by another one that had gone out of business. Later on came Star Tails, the highly-colorful space club that regularly hosted parties to the end. Late in 2008, a space station was built and Star Tails attached to it.

The Woodlin area was built and managed until recently by Dax Loon. Staticminded Waco became co-manager in January, and full manager in February.

I made a number of friends there. There was Bubbles, whose lighthearted manner and “bubbly” friendliness were always a cheery sight. There was Aiko, whom was a bit of a prankster, but always wanting everyone to have fun. There was Maria, whom was often seen with Aiko and her “partner in crime" in mischief, though the more I knew her the more I saw of her sweet and tender side. There was Mega, whom liked firing her guns and causing explosions (away from peoples’ houses). There was Miki, the self-described “lil imp,” whom was known for her line of clothes and webcomic. There was Galvanized, whose “movie voice” made him popular with others and one of the best DJs. There was Rory, who proved to be a great event organizer and club owner. There was Aiko’s partner Foxy, whom also made a name for himself DJing. There was Isegrim, the “big but not so bad” wolf as I called him, whom was known for eyeing the ladies, but so big-hearted none of the girls minded. There was Jessica, whom was a bit of a tease. There was Danikia, whom was an up and coming DJ this year. There was Ekedo, the quirky little DJ whom is best described as young at heart. And there are many others whom I lack the time to mention.

The times we had. Where to begin? We saw movies together, laughing at humor and cheering at the action. We played games of Una in the space station’s lounge, cracking jokes over voice and laughing harder than we had in weeks. And of course all the parties we had, and not just in the clubs. We would have a dance party out on the deck of one of the apartment trees. This included a few beach parties with the landlady dancing around in a bikini and guitar.

Although this may be the end of the Dreamers sim, it is not the end of the community that for months called it their home in Second Life. Foxy acquired another sim: Foxworthy, also known as Willow’s Thicket. Running the location with help from Aiko, he has offered a number of houses for rent, some housing other old neighbors of his. With the close of Dreamers Cove, he plans to eventually offer more residential places for them. In the meantime, the residents of Willows are continuing to keep in touch with old friends.

The land may be gone, but the happy memories remain, and friendships forged over time between neighbors in SL continue.

Bixyl Shuftan

Thursday, March 19, 2009

Mend a Broken Cyber Heart

So awhile back, one of my SL loves dumped me cruelly, hurtfully, and for stupid reasons. I know that probably sounds pessimistic but break-ups are rarely pleasant. But as it did happen on SL, I decided to wander about looking for distractions to ease the hurt and take my mind off things. So on that note, I give you...

PENNY'S TOP 5 WAYS TO DISTRACT YOURSELF FROM A BROKEN HEART ON SL

5) Go dancing! Yeah I know that sounds simplistic but SL has no shortage of dance clubs of all sorts, including our very own Secret Seductions, and sometimes dancing mindlessly to good music with fun people around is a great way to soothe the ache. For a lot of people it's healthy to be around people after a break-up. It also doesn't hurt to just dance the anger away. I find personally that channeling break-up anger through dancing is a lot healthier and positive then stewing on it.

4) Go exploring. I found that with so much hurt in my heart, it was a perfect time to look up some things on SL I had been meaning to look for but kept forgetting to. I looked up the Apple store, and had fun browsing all the virtual computer props. Even put one on my desk in my office. Then I looked for various themes. I found an actual Transgender support area, hidden amongst all the shemale sex clubs, and met some really cool supportive people there. Just search the places tab for anything you're into, goth, rave, art, etc, and go exploring. You'll be amazed how easily you get distracted from the hurt.

3) Learn to build or create. Get yourself to one of the many public sandboxes here on SL and start building. Create something. Experiment with textures and shapes. Build a house, a car, a guitar, anything you can imagine, you can build in SL. I'm just a beginner myself, but I found it incredibly cathartic to even just build a box with my logo on it. It was liberating, and helped me ignore the hurt awhile. So go get yourself building, and see what you can come up with.

2) Hanging with friends. A simple yet easily overlooked option. There's always SOMEONE on SL more than happy to shoot the breeze and gab happily for hours about anything and everything, or even nothing in particular. Talk about your break-up. Talk about the weather. Talk about that new prim outfit you bought that you don't think quite looks right, but talk. It really is the best way to purge negative energy from a break-up, to just talk it out, or talk about completely unrelated things. But talk, and soon you'll find the hurt fades into the background.

1) GO SHOPPING!!! Okay, this one probably usually only applies to us girls, well, except if there's a good hardware store on here someplace. But the best medicine sometimes for us ladies when we're hurt is to go shopping. Spend frivolously on things we don't need, or just window shop looking at nice stuff we can't afford. Shopping is a great stress reliever, because you get so caught up in all the cool things you can find that for a while you forget you're hurting. Shopaholics unite!

Of course we know nothing ever truly makes the hurt go away. Only time can do that. But for the immediate moment, it helps to have fun ways to make you stop thinking about it. And that's really the best painkiller isn't it? So go have fun. Hurt is only as painful as you allow it to be.

Now give me a hug dammit!
Penny Sautereau

Wednesday, March 11, 2009

Breezes Thoughts

Slugs in the sky, yes sir, and down where normal people are DJ Qwark our very own DJ Is giving us the neatest slugs you ever had to dance with.
Gemma and Qwark and many friends are down on the dance floor where most normal peeps are.
How would bree know what normal is??
Now answer me that.

Breezes Babii
I am always searching for something

Monday, March 9, 2009

“We Don’t Allow YOUR Kind Here!”

By Bixyl Shuftan

A few days ago, one of my foxfolk friends was exploring around, and wanting to rezz some items came across a sandboox at an Italian beach villiage. Like the majority of places he had seen, all were in normal human avies, “mature content and a nude beach.” Just after getting there, “I was approached by a resident and told that I had to reove my ‘ mask.’ I was polite and said that I wasn't wearing a mask that this was my personna.” But the local persisted, so my friend left. Not long afterwards, he told the story to another fox friend of his whom got irritated and insisted he take him and some others online at the time over, most furred but one neko joined in, “We were pretty civil, except for **** calling them racists. ... they bounced us out and banned us from the area."

When a couple others from the incident arrived, they told me a little more, one saying she took on the appearance of a naked hermapodite with a huge appendage and didn’t get banned until changing back to a clean furry. They asked me to see the scene for myself, and ported me to a spot next to the beach village. I walked in, the scene rezzing more slowly than normal. Just across the bridge was a sign, and one resident nearby. So I stood on the bridge for a while, waited for the sign to fully rez, and sure enough it stated “No Furry” alongside “No monsters” and the usual behaviors against intimate activity in the open and gunfire. The resident did nothing, though might have been away from the keyboard, so I turned around and left. Porting to a tavern, we had a long talk about the place.

It’s my experience that incidents like this are very rare in Second Life. Most places are happy to have anyone whom is not bothering anyone, especially if they’re spending money. But considering how treatment one sees as unfair sticks in one’s mind, when someone does end up booted from a place because of his looks, it is certainly remembered.

Why do some places limit what avatars can come in? Some are roleplay sims that have rules against certain avatars, but will also boot anyone not following the dress code or anything else of a strict set of guidelines, that is, if they let anyone outside their group in at all. I have heard no real complaints about their policies.

Then there was the one single place I was asked to leave because of my avatar’s appearance. Someone from a charity group sent me a complaint about a formal dress nightclub only allowing in human avatars. I decided to check things out for myself, put on my Dana Delight’s tuxedo, and ported over. Seeing a lady by the door, I chatted with her for a few minutes, and she clearly welcomed me. Going in, no one bothered me at first, but the place was laggy as heck. I was about to conclude the place was a false alarm and port out, when a lady approached me and IMed me, “Excuse me ... could you please change to a human avatar?” My response, “The lady at the door didn’t have a problem with me. And in the year and a half I’ve been here, not a single place I’ve been to has had a problem with my appearance.” “I’m truly sorry, but we have a dress code, and we still need you to change.” I was irritated, no sign of a problem at the door and now this. But how much was a place too laggy to stay worth making a fuss over? So I ported out. Most likely the lag would keep away more people than anything I could do or say.

So why did they have a problem? It may be they saw avatars as an extension on the dress code, since people in Second Life have the ability change their shape, as well as their clothes. Trouble is, many people, both furry and normal people, dislike changing their avatar’s look. “I have this nagging fear that I might not be able to change back,” one person told me. In any event, no other place before, or after, had a problem with my foxfolk look. It’s notable that a few weeks later, I was invited to a live classical music performance in a place that was *really* high class and elegant. No one had a problem with my avatar’s look (and Dana's tuxedo fit in nicely).

Then there’s the scenerio that my furred freinds think of most often, getting tossed out “just because” by someone being a real jerk about it. I was a semi-witness to one example. I once joined a group for a pirate club an event organizer I knew liked to go to. One day, one of the pirates started a group chat, “Don’t go to *****. I went there, and they refused to sell me anything, telling me ‘We don’t allow YOUR kind here!’ .“ The immediate response was, “WHOAH! They’re gonna get it now!” This was followed by cries of righteous indignation, and calls for going to the sim to protest or teach them a lesson.

I didn’t get to the scene until later. According to the group chat, the furred pirates began porting over to the place, and before long the local ones threw up a “No admittance” barrier. With no way to get in, the tailed buccaneers cursed for a while, then gave up. The guy who started this then told everyone he might as well shop elsewhere. He soon told the group, “Hey guys, I finally found a place. They even have a furry among them.” And so ended the fight between what one guy called “the tail pirates versus the butt pirates.”

Why do some people have problems with a guy or girl in a furball avatar? The subject can be an article on itself. Penance Sautereau did a two-part article that can be read here and here. But what do do about the few whom take things to the point of banning people minding their own business from sims? That was the subject of a lengthy discussion between me and other furballs.

Second Life’s Community Standards begins with this statement, “The goals of the Community Standards are simple: treat each other with respect and without harassment, adhere to local standards as indicated by simulator ratings, and refrain from any hate activity which slurs a real-world individual or real-world community.” Even if the banning of people because of their avatars is not against the letter of the rules, it certainly goes against the spirit, in my opinion.

By all means, this kind of problem is not limited to furred avies. I have heard stories of players with normal human appearances being subject to harassment in sims populated by furred residents. One former friend of mine told me via instant message about going to a place recommended by me, and treated harshly by some local furballs, “I had no idea furries could be so cruel!” She would then have nothing to do with furs again. A couple of my friends who prefer to appear normal human told me they themselves had gone through some of this kind of harassment.

The antics of the “human-haters” I find to be as silly as their anti-furball counterparts, if not moreso. Aren’t we all human behind our keyboards? I’ve had a couple mild-mannered furballs say normal human avatars look unnatural and zombielike to them, falling into what some call the "Uncanny Alley," but I’ve never gotten much of an answer from the few haters I’ve come across.

These rare but annoying incidents make me think a little of one bit of movie trivia I came across. Fans of the “Planet of the Apes” movie occasionally recall one of the themes was it’s anti-racism message - the gorillas could only be soldiers, the orangutans were limited to sciences and study, etc. Just how well the message reached the actors was brought into question one day. The time it took to put on the makeup was so long, actors would eat lunch still in costume, and did so in a designated lunch area. Once, one of the “apes” happened to look around, and noticed that the place had segregated itself. The gorillas were in one area, the orangutans in another, and the chimpanzees in a third. Even though everyone was human underneath, they had broken up into groups based on their costumes!

With this in mind, maybe it’s a little less surprising some are reluctant to explore places populated by another type of avatar. But in the opinion of this Second Life resident, it doesn’t excuse a few monkeying around with our freedom of movement.

Have any of you the readers experienced this kind of treatment? Feel free to tell your story in the comment section below.

Bixyl Shuftan

Sunday, February 22, 2009

Breezes Thoughts

Boooooooooooo and and ghostiesare meeting with Bree tonight.
Yep I looked in a casket and I found this fabulous outfit. It was calling to meeeeeeeeeeeeeeeeeeeee
"Please wear me."
Poor Bree could not resist such a plea. Those that know me will simply say 'oh not another peice of clothing do I need. '
I scoff.
One can never have enough clothes to ever satisfy Bree.
No siree.
If you gals want to find some terific clothes come to Lemanias'. I promise you will find all sorts of pleasures here I am on my way to open another grave muuuuaaaaahahahah
Breezes Babii
'I am always searching for something'

Saturday, February 21, 2009

Speaking with Sigma-Aldrich's SL Representative Georgianna Blackburn

By Nazz Lane

I’d arrived early at the Aldrich Chemistry SIM for a scheduled appointment with Georgianna Blackburn and took the opportunity to look around while waiting for the start of our meeting. Having rezzed in at the entry point I scanned across the wide plaza admiring the design and layout of the build. Aldrich Chemistry is one of five SIM’s that Sigma-Aldrich, the life science and high technology company, owns as part of its SL complex and was the first complete in its build. I noted the presence of two buildings along the perimeter of spacious plazas, immediately to the left is the “new products pavilion” and across the way is the “art of science exhibit”. The latter facility is across form a second square which holds a pleasant fountain, a circular one which sits centered in the wide space. Both plazas are landscaped artfully with spaced areas for flowers and trees. The entire area is framed by rolling green hills to the south from which a pair of waterfalls on each side of the slopes cascade down into the lush green park like setting below.

Just shortly after I finished my tour of the two facilities, Ms Blackburn arrived. We exchanged greetings in text chat before moving into voice for the interview.

NL: What was it that bought you into SL and has kept you here?

GB: Curiosity, like most. I’d heard about it at a marketing conference. When I first came in … there was so much to learn that I gave up. It was about a week later, with a friend, that I came back in. The social networking is what kept me here. I like networking and hearing the thoughts and ideas of others. When I saw through doing a search, the “American Chemical Society”, I knew this was where I needed to be. I’ve been amazed at the creativity of people in here.

NL: I’m reading from your profile text, "And one man in his time plays many parts" What part do you play for Sigma-Aldrich and what part does Georgianna play?

GB: Well for Sigma-Aldrich I’m a pioneer, showing them the technology. Trying to show what can be done with the technology. I work mostly with PhD’s, in Chemistry, but my back ground is in marketing and advertising. I do eMarketing for the chemical division Aldrich brand. About 90% of what I do in SL is on my personal time. I do get some support from IT. We’re testing immersive workspace as a supplement to WebEx, I’m working with an associate in the UK. As for Georgianna, if I had known then what I know now, I might have actually used my real name. Georgianna has become well known.

NL: What does Sigma-Aldrich do in SL?

GB: We’re trying to take an educational approach, however we can attribute some potential sales that occurred because of our presence here in SL. But primarily we’re working with the universities, we have some ideas to try out and we would like to get them moving. As an example, right now we are collaborating with a university on a student project.

NL: How many people at Sigma-Aldrich have avatars and how often do they use them?

GB: There are five. One of the Product Manager’s comes in primarily and helps me out with the product information.

NL: How does Sigma-Aldrich plan to use SL?

GB: We would like to have seminars here and I’d love to do a mixed reality event. We’re also looking to do more collaboration with universities in SL. We’re planning on an open grid SIM, the Science SIM. I’ve been out there and the first person I met there was a customer of Sigma-Aldrich, she's also in SL. We’ve been getting more visitors now here, about 35 a day. But we need to do more events. Also, I’m getting my budget together for SL, it was at the chemistry division last year, this year it’s a corporate budget item. I keep the CIO in the loop on what we do here and on virtual worlds. Also, and this was just recently I sat on the Nokia panel for women in virtual worlds

NL: What are Georgeianna's plans for SL?

GB: I’ve gone to some building classes and I am looking at designing my own cloths. Also, I’m looking for a good French class. I took French in school and would like to expand the knowledge. Sometimes, I hang out in the French SIM’s just to listen in.

NL: Do you have any closing thoughts to share?

GB: I can’t wait to see what 2009 brings me. It’s been very exciting, I feel lucky to have been a part of this.

Wednesday, February 18, 2009

Breezes Thoughts

See I told you it would not be
long till I did some other dang fool thing. This is what happens to me when I get flustered, but I have never had part of my hair gone.
Does this mean no blood is flowing in this part of my skull?
You can't see my AO and what it is doing, but I can tell you I have a Kimono AO and I think this is trying to get me to Asia - I want to go overseas but not quite to Asia!

Breezes Babii
I am always searching for something

Saturday, February 14, 2009

Breezes Thoughts

Okay!!! I have done alot of dumb
things, but I have never done this trick before. Now gang, I know how to look under the beach for the rest of me.
Do you think I can find me?
Well you got another think coming.
Of course you would love to see all of Bree cause all she has on is a lovely Boa and tiny bikini bottom. I was going to a contest for barely there depending on if I find myself. Wish me luck.
No doubt there willl be another experience coming for MOI soon. Please note the newspaper vendor in case I need something to read :)

Breezes Babii in a mess again

Sunday, February 8, 2009

Some Real Life Reactions to Second Life

Being in Second Life for almost two years, there comes the question. What do my family, friends, and coworkers think of it?

One of my relatives uses the computer to work online, making a fair amount of income. The idea of a “chat room on steroids” she found appealing. But her computer wasn’t powerful enough for the Second Life client, and the chat rooms she used to conduct business worked well enough. So she never did touch Second Life herself, just found it good that I did.

Among friends and co-workers, I mention it sometimes when the subject of computers comes up. Some have heard of it, but more often than not they haven’t until I mentioned what it is. Some express interest, others couldn’t seem to care less.

One man I thought would be interested was a UFO buff, and wondered what he would think of a place where one could virtually take on a non-human appearance. So one day in some casual conversation when he asked me what I was up to this weekend, wondering if I’d be listening to “Coast to Coast.” I told him most likely I’d be meeting up with some friends online. He asked if it was on a game, and I mentioned, “Maybe a little ‘World of Warcraft,’ but also on ‘Second Life.’ “ He thought for a moment, “I think I heard about that on TV. ... The program told it was some weird porn site.” I gave him an odd look, “What? It surely must’ve told you more than that?” “Nope, porn site.”

“It’s a vast three-dimensional virtual landscape,” I told him, “Unlike games such as ‘World of Warcraft,’ almost all the content is created by other players. Sure you’re going to have a few people create some adult-themed areas, but most places on Second Life aren’t like that. People have created wilderness areas, castles and villages, even science-fiction areas with aliens. You can find just about everything there.” “Porn site.” “Oh come on. Just because a few areas there are a little wild does not make the whole place dirty.” “Porn site.”

I thought for a moment, recalling he was in the US Navy, “Someone created a replica of the Vietnam Memorial there.” “A what?” He seemed more interested. “Someone recreated ‘The Wall’ in Second Life. Right down to every one of the fifty thousand names.” “No way.” “Yes way.”

I then explained how I came across it, describing how from the point of view of one’s computer, one appeared to be at a replica of the Vietnam Wall. One that was highly detailed, right down to the squirrels in the park, and with a system to find individual names. My friend seemed impressed, and hearing about the article I wrote asked to see it. I showed it to him after work before we left for home. He thought it was very interesting. Still, he continued to call Second Life a porn site as a joke once in a while.

I mentioned SL to a few other coworkers on some occasions. Most hadn’t heard of it, more familiar with “World of Warcraft,” but some were interested. I thought someone might be curious enough to give it a try. Still, it was a surprise when my supervisor told me he was going on it. I talked a little about what I did there, my doing articles for an online newspaper. He didn’t think anything about my avatar’s foxlike appearance there, as he was familiar with my sense of humor and saw the “Fox News” joke. I expected that I would soon be helping him out some, but as it turned out he gave it up as the “lag” took the fun out of it for him. So my worry that I’d soon have to explain one of the weirder aspects of SL to the man who hands me my real-life paycheck never materialized.

Then there was one story about Second Life that made the news in the local paper, though not in the best light. It seems a man in SL broke off a relationship there with a lady, and her response was to come after him in real life with the intention of detaining him for a while whether he liked it or not. One coworker who was more into computers and games than most others found out about it and went to me, “Hey *****, hear about that woman who met a guy on Second Life and tried to kidnap him? Maybe if you keep running into girls there, maybe someday soon one will be knocking on your door with a pair of handcuffs. (chuckle).” Perhaps I should have reminded him of when he told me he stumbled into a Star Trek club, and got tackled by a Klingon girl.

Not everyone reacted positively. Once I was talking with a couple friends of my Father, a man and a woman. The subject of the future came up, and they had a rather pessimistic view of it. The man mentioned an old science-fiction story in which people were afraid to come out of their tiny apartments, interacting with each other only through a computer world. I then mentioned, “Well, something like that exists now, Second Life.” Before I could say more, the woman promptly told me, “Stay away from there!” “Too late,” I answered. She wasn’t too happy, explaining how she heard of people having relationships online, and how she thought they were completely out of their mind. I then asked her, “So which is worse, people having relationships online, or guys going to hookers?” “Well, at least a hooker would be *real.*” It was obvious there was not going to be any changing of their minds.

And so, a few reactions of real life friends, family, and acquaintances to Second Life. It would seem more positive publicity is needed.

Bixyl Shuftan

Thursday, February 5, 2009

One Stop Baby Making Clinic

I never thought Second Life could get as close to reality as I have been discovering. Who could have thought that there would be a baby making clinic? Just like you heard it, a baby making clinic! The genius behind this idea is Jeff Demar, creator of the Bouncy Bundles Maternity.

Getting pregnant in SL is now a wish come true to those who have wanted to experience real life experiences in SL. Bouncy Bundles Maternity is a one stop clinic and is open 24 hours a day, 7 days a week. Jeff Demar and his staff offer everything a real life maternity clinic can offer. They offer pregnancy tests, pregnancy bellies, baby toys, and even delivery rooms, where you can deliver your baby even if there are no staff members online.

If it’s your wish not to look pregnant or go through a pregnancy you can always go to their Creation Stations and create your own baby. The Bouncy Bundles Maternity offers 4 main variations of babies to choose from: Economy, Deluxe, Low Prims and Crawlers. The difference between the variations are the prices, the Economy baby is the most affordable one. The prices range between $2500L and $6000L, they are very well-equipped and can interact with the parents and people around them just like a real life child would do.

“All of my babies come with several poses for interacting. They sit, stand crawl, walk and can grow up to 3 years,” said Demar.

The Bouncy Bundles Maternity babies go through a regular growth and as Demar stated, their maximum growth is at the age of three. The babies change as they grow, their faces change and grow teeth at 6 months old. The babies go through six stages: newborn, 3 months old, 6 months old, 1 year old, 2 years old and 3 years old. Parents decide how long it will take the babies to reach their maximum age.

“I did not place a timer into them because each parents’ role-play is different,” said Demar.

You can choose the amount of babies you want, twins, triplets, quadruplets or as many as you wish. Parents can create a “normal” baby, gorean, goth, neko, or vamps, which are born with baby fangs that grow as the baby grows.

“You can rez a baby and select from a multi-menu system. You pick the options for the baby and when you’re finished, you make your purchase,” stated Demar.

If you choose to go through a regular pregnancy, you can decide the time you want to be pregnant and the delivery date. All you have to do is go to the Pregnancy Section where they offer the “tummies” and information needed. There you can also purchase an ultrasound appointment and can get your free “pregnant shape”. The delivery facilities are found in the third floor where you can go to when it’s time for your baby to come into the beautiful SL world.

Jeff Demar has been in business for over 2 years and has delivered many babies. His staff is very well prepared and will guide and answer any questions you might have. Visit the Bouncy Bundles Maternity and enjoy your new baby.

By Lizzy Arriaga

Sunday, February 1, 2009

There is a continuing supply of new free accounts in Second Life each expecting exciting new adventures. Which they will surely get, but how do they emulate the older residents with their cool clothes, beautiful hair, bodies and skins? Of course there are the ubiquitous freebies, hundreds of outlets and thousands of products, so many of them repeated in each yard sale or freebie mall and they soon find that everybody else has got the same hair, skirt or jeans. “You can spot a Newbie a mile off” with the plastic hair and unrealistic face.

Apparently there a three questions that new accounts ask: 1. How do I get money?

2. How do I get a job? 3. Where do I go for sex? There may be others but these are the favourites.

Well it would appear logical that if question 2 were answered, question 1 would be answered and there would be no need for begging. Problem solved! Ah, but how do you get a job? There’s the rub. So, I went looking for jobs.

Well camping seemed to be thought of as a job, so I had a go. There are different levels of activity in camping. Your avatar can do nothing, scrub the floor or clean the windows for, say, L$2 for 50 minutes. One camper I saw had achieved a level of over 1000 minutes. They must have left their computer on continuously for over 17 hours(I wonder how much that cost?). You can work in nightclubs as escorts, dancers or bouncers. These jobs apparently pay quite well. There are higher levels of pay but some I would rather not discuss how they are earned.

So, you can earn money by doing a “proper” job. So why beg, at all? I can only think it’s because it’s the first “real life” thing you learn in Second Life. Even before you register, you’re told about begging. It’s also naughty, therefore fun! Also it’s not REAL work.

But there are enough residents in Second Life who get upset about begging and believe that something ought to be done about it, for it to be taken seriously by “The Authorities”.

Ban them “, I am told. “Kick them about a bit and THEN ban them” Phew; strong feelings! “How do they know that begging is wrong?” I ask “Common sense”, “It’s obvious”, “Of course, they should know, “everybody knows it’s wrong” come the replies.

There are two sides to this argument, The “Newbies” and their helpers. On the one side and those of us who are settled in and living and working in a real world, on the other. So, what can be done about it? I asked some residents... Without exception, they were strongly opposed to it and suggested strong action against it, from the residents and from Linden Lab, themselves. It is believed that beggars will go to dozens of groups with the same message and some residents respond by paying the L$1 required. Apparently this can mount up to enough money to buy a shape or a skin. A big prize; indeed.

There does seem to be a problem, but it is on one side, apparently. There is a great divide between “Newbies” and long-term settled residents, with homes and work or jobs and a history in Second Life. So where does the solution come from?

People will soon learn the etiquette of Second life and find work or dip into their RL pockets to fund their lives here, or leave. Very many have done that. There are job agencies in SL, there are valuable skills to be learned which will earn a good income, once mastered. For the individual who started off begging, then learned trade or started a business, found his or her funding, the problem is over. But a new wave join up and it starts all over again.

So, it is an SL-wide problem and will never go away unless tackled on that scale. Banning it, punishing the perpetrators as criminals, as some have suggested, is too totalitarian and leaving it to the offended resident to complain and ban or mute the offending party is too lax. Perhaps more emphasis should be put on teaching Second Life etiquette on the Help Island, making sure that the newcomers REALLY know not to beg and what to do so that they don’t need to beg. Also a more concerted effort in creating and finding jobs and opportunities for new residents and bringing it to their attention.

There ARE agencies out there but they are competing with each other and most offer very little. Several I have seen have huge walls covered with empty posters with a scattered few announcing camping or FREE MONEY. It is hardly enough to meet the reportedly huge demand from the daily influx of “Newbies”.

Perhaps there should be a Grid-wide network of Job Centres, financed and monitored by Linden Lab, sharing work and training information, to ensure that everyone, wherever they arrive or live in Second life has access to them. Or is that too much like Big Brother, too much like Real Life? Maybe begging is just something we can decide to accept or do something about, on an individual basis Second life is like that, isn’t ?

Kim Trefusis

Thursday, January 8, 2009

Reader Submission - I was thinking of getting an Island...............


Hi to those interested to know.

In around December 2006. I was playing Slingo and after I put my coin in a person come upon me to "watch" me play. It was "her" (a guy in RL and it don't matter). She observed me playing and had a friendly chat.. which befriended me. Finding out what I do in SL at that time was the "casino thing" if I may say.

And later on in around January of 2007 as I was going back once in a while to this persons Slingo she would talk to me. Asking me what's up and or what's on my mind. During one of our conversations. I mentioned I was thinking of getting an Island. AN ISLAND?

Yes. And this person was so excited to ask me if it was possible if we could be island partners in "ownership". I said I would do some research and think of it.

Well we had all our "gentleman's agreement" to purchase an island and go in on it 50/50 FIFTY/FIFTY. And we knew there could only be one name on the lease per se. We flipped for who would be that person. And the other would be able to name the island. I got to name the island. I named it Avaron. I wanted just each to have a 4096 and "rent out" the 14 other 4096's. so that we can and or could grow. But my partner just did not want to split me a 4096. He/She wanted to each to have equal of three 4096 size lots. and rent out the remaining ten lots. And that would be enough to cover our tier. I went along with it.
By July as we all know the banning that took place. So my partner then cut me a slice of the island and removed me from her section. As my business was a benefit of my traffic that I could attract. In previous rented land. And my partner knew that I drew people for the games and events I held. And since the business of gaming was basically gone. My partner pushed me to the corner of the sim..and become incommunicable. Degrading my status to nothing. This was for about 6 weeks. And then finally of all my partner returned my items from the Island. I asked to communicate with my partner from Skype as we always have previously. My partner said that she/ "he" had nothing to say to me. And after several attempts to communicate with my partner I was banned from the island that I had initially wanted - the Island I named. The island that I thought we was really partners with.

I have filed numerous complaints with LL about this in game and to various people. But have never had a resolve to the matter. And by January of this year of 2008. I got tired and fed up with it, and took a break. I felt I was ripped off. I felt I was defrauded. And now I find out from reliable sources. that the person had pre planned to defraud me of my 1/2 of the island we purchased together. you know $800 x 2 people = 1600 the cost of the island at that time in 2007. (in other words it took funds of 2 people to buy a server for SL).

My so called partner won't respond. My former partner tried to destroy any tie with me. Even the group that was assigned to the island. Designs unlimited members was being removed except for me. As I was listed as OWNER along the side of my so called partner. I salvaged that by adding some friends of mine that was not in the group. Just to salvage any evidence we had some connection together. I have all the conversation from SKYPE when my partner was unable to use the microphone. Which point out that we were forming a partnership prior to the island being brought on. I have a payment receipt from paypal so stating the reason I was sending my partner 800.00 USD was for the island. So..where am I wrong? by partnering with a thief ?

To make things worse I was seeing I was getting railroaded by this partner. I tried to sell out my side of the island. And that idea was even stopped by this partner. So i got a double screwing! And yet i have tried many times to contact LL even by phone call and was hung up.

what is a person to do in this situation? Take it lightly and let the bully partner get away with it? I think not..and not in this day and age.

Thank you for listening.

Inyur Orbit

Friday, December 19, 2008

Spartin Parx Get in on the fun

On my journeys around this world of ours I meet many interesting people one of these was Spartin her studio was a delight to explore with many provocative pictures so i asked her to tell me about herself and how she got started, this is her story:
"I just moved to a sim I bought for some privacy and to figure out who I wanted to be in this game. You know, what I had to offer; the whole I' travel and figure out who I am thing (lol) So I'm on this sim alone with my best friend Jill Brimm and we were sitting around talking and I take a few "Snapshots" everyone uses this option as a scrap booking tool as I was too! Well I got irritated that I could not get the best angle so I took some more, then I got more picky.
Finally I do a search trusting I will obtain something to better my class of pics for me to share with my best friend.
We did alot of Avatar switching and we would buy crazy things like animals and insects, funny things to make each other crackup, mostly Jill was the one who would spend hours entertaining me, but I wanted wonderful pics of it.
So I'm searching and came across some items that really seemed to help sharpen my focus, enrich my shots.
Then Bam!!!
I was hooked, I bought a lil warehouse to lay out all my things neatly, and Jill became a tortured example of my need to perfect and reperfect.
I was pretty content then I walked into a REAL Photographers studio one day; man I was in it hook line and sinker! I felt like crap, I was desperate to make myself learn every thing I could to better my tool!
Finally I started just drawing folks in from dance clubs and Jill loved to scout. I just worked and worked, I gained another close friend in the meantime Jago Contantine, who was a naturalist, with his photography he taught me to respect not using alot of gadgets and additives to a pic, simplicity was his craft and still is, he was my Buddha of Photography! (lol) I use to think he felt that what I used to create my shots was a joke till the opening night of my gallery!
It was amazing! Truly a night of nights. Everyone I have worked for or dragged in front of my lens was there to support me. Reaching this point in Second life was never in my sights and look how far it has gotten me!
Am I a "ROCK STAR" hell no.
Am I good at what I love doing........You bet!
If it wasn't for sitting around kidding with Jill back then I would have maybe never found myself. Maybe I would have become something of a hobo! (lol) Had I not learned to respect the craft and what others do from Jago I may have turned out arrogant and a name dropper who appeared shallow and non responsive.
There is soooo much more I dream of learning, Im merely a baby crawling right now, I strive to become an an inspiration; like the small time avatar that stood in the great halls of a mass photography store dreaming of making pics like that!
Im so proud of my work, and Second Life has given me a opportunity to take what was always in me and dig really hard and deep to pull it out of the sand! I am forever in Jill Brimm and Jago Constintines debt. Sure hope one day to honor that!"

Spartin Parx
Gallery/studio for all who are interested in a more provocative look at SL.
Get in on the fun!!!
Spartin's Island, Sparkys Parx (93, 99, 30)
Contact Spartin Parx for more information

Wednesday, November 26, 2008

The NOT SO Tranquil Writer -CIGBTYOT?

by Magdeleine Rossini (a.k.a. Mags)

I do not precisely recollect what newcomer life was about. That memory must have gone peacefully into the night along with the one marked "Labor and Delivery". However, I do vividly recall that on Day Three I bought some fabulous GuRLyWood hair with funding offered to me across a crowded room by a lovely pixel benefactor adorned in a dazzling black gown and sporting an enormous coif. Right-Click, Buy, Wear Now. My newly-acquired Big Hair in situ, off I toddled, breathless and ready to tackle everything. Fab!

Wondrously, she was the first in a long line of generous, supportive people I have come to know here. Because of her I decided to make my walk through this wonderful "new" world the same way as in the one where the hedges always need trimming -- in total awe.

"Yes," I vowed. "I will become an invaluable Asset to this greater universe. Giving freely, loving deeply..."

You get the point I'm sure. A Value-Added Avatar. I learned to build. I mutilated scripts. I divined exotic textures. I talked my fingers to the cuticles. I joined groups. I worked in a wonderful nightclub. I got a translator and talked my fingers further to the bone in 17 languages. I traveled to amazing places. I bought land and a house after dumping my tips into the slots one night and hitting The Big One.

Now I am prepared to contribute. To be all that I can be. But I cannot do it alone. I need your help. I am preparing a proposal to Linden Leadership for a New Blue Button for the middle of my screen, entitled ,

Now, you may think this new button is just a well-mannered tool for staving off chatty friends. I assure you its intended use is far wider-reaching.

Witness an act of kindness? Use it.

Beneficiary of the astounding global generosity and spirit that is Second Life? Use it.

And, yes. It is the perfect utility for chatty friends as well. Fortunately even on Day Three I had the presence of mind to jot down the name of my Big Hair Benefactor. When I hit The Big One, I was able to return to her the L$300. Hopefully my presence here now will serve the silent message she shared with me that night. I have no doubt she has shared again. There is never enough Big Hair.

Until the new button appears on your viewer, please apply "CIGBTYOT?" liberally. I just bet you have your own amazing story to tell, don't you?

Mags
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